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Roughly 40 developers have been laid off from Ubisoft Toronto, the company announced this week. Despite that and a bevy of other cancellations happening at Ubisoft right now, the long-awaited Splinter Cell remake remains in development.
MobileSyrup was the first to report on this round of layoffs, which are part of the larger restructuring Ubisoft has been going through to begin 2026. "Following the recent announcement of the final phase of Ubisoft's global cost-savings plan and the discontinuation of projects, Ubisoft Toronto will be reducing its workforce by 40 roles," Ubisoft said in a statement shared with GameSpot.
"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected. Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance.
"The Toronto studio continues development on the Splinter Cell game and serves as a co-development partner on Rainbow Six, along with supporting additional co-development projects."
In January, Ubisoft revealed its plans to restructure the company into several different Creative Houses focused on certain franchises. This came alongside a wave of layoffs, a return-to-office mandate, and several project cancellations that have caused developers to go on strike and demand CEO Yves Guillemot's resignation .
We now know that Ubisoft Toronto is one of the impacted studios. It has been a co-developer on several Ubisoft games and led the creation of games like Watch Dogs: Legion and Far Cry 6. Currently, it's the lead studio on a remake of Tom Clancy's Splinter Cell that was first teased in 2021 but has been mostly MIA since outside of the occasional development team shake-up . The studio was also responsible for the previous game in the series, Splinter Cell: Blacklist.
MobileSyrup confirmed that the Splinter Cell remake is still in the works at Ubisoft Toronto after these layoffs, although the developers there were also told they'd be a "key contributor to several co-dev mandates and service teams" going forward.
